GPS Fishtrap - Strategy
GPS Fishtrap gains its complexity as a strategy game from the number of variables that the player has to consider when developing a strategy. This discussion addresses each of the decisions that you have to make when playing the game, in the order that you are likely to make them.
The most important question about deploying your traps is - where to place them? The answer depends on when you're likely to pull them.
NOTE: The previous paragraph is based on two assumptions:
ALSO: Traps sometimes "drift" a bit after you deploy them. Avoid placing your traps adjacent to physical obstacles (e.g., buildings, lakes, fences) that might prevent you from retrieving them later.
Pretty simple advice here: sell fish from your inventory when they're near the top of their price range. Prices suck right now? Wait a day or two, they'll get better. Prices are updated every 6 hours.
Whether or not to use bait also depends on how frequently you expect to fish. Bait costs money - $20 per deployment for small traps - but it cuts trapping times in half. If you expect to leave your traps in the water long enough for them to fill even without bait, then skip the bait and save yourself the expense.
Buy as many traps as you can deploy, as they'll pay for themselves in a day or two of regular fishing. (BTW, with practice, you'll be able to deploy two or even three traps in a single school.) Once you've reached Boss level, you might want to keep one trap always stowed on your boat - that way, you'll be able to pull up any gold coins you come across.
When it comes to traps, hiring a hand is really about convenience rather than advantage. If for some reason you can't go pull your own traps (schedule, weather, a new romance, a really comfy couch, etc.), it's better to make use of a hired hand than to just leave your traps sitting there.
A hired hand can also help you retrieve a trap that you deployed in location where you can't retrieve it. Because the hired hand keeps half of the fish he collects, you can minimize his cost by first pulling all the traps that you can reach before sending out the hired hand.
Finally, a hired hand can retrieve treasures for you. Again, he keeps half of the treasure he collects. (See more under "Buying treasure maps" below.)
Upgrading your traps allows them to hold more fish. Upgrading traps is expensive, and it's a good idea only if you tend to leave your traps in the water for a long time after they've filled.
Treasure maps are not for the timid or the hurried. They will lead you off your regular paths and into the great unknown. And sometimes you just can't get to them - they're in some building where there's no GPS, or in a neighbor's backyard, or just someplace you don't want to go. The best thing to do in such cases is to hire a hand to retrieve the treasure - you'll get half the booty, and in the long run you'll recoup the cost of the maps. Just remember to hire the hand before your treasure map expires.
Before you go looking for treasure, remember to pull one trap and stow it on your boat - without a trap to deploy and pull, you can't retrieve a treasure.
Upgrading your boat to hold more traps allows you to expand your operations - whether this is a good thing depends on how long your walking routes are. If you find yourself regularly running out of traps before you run out of walk, then a boat upgrade would probably pay off.
If you fish the same schools repeatedly, you'll eventually deplete them. To fish in different schools without changing your real-world path, try moving the game to a new location along your preferred path.
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